FLOCKING & EMERGENCE

▸ Spawning 190 random individuals…
▸ Loading the 3 Reynolds rules (separation · alignment · cohesion)
▸ No leader installed — no blueprint
▸ Calibrating the order compass
▸ Letting order emerge on its own…
▸ Ready — Online. ✅
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⌂ Complex systems

Simulation room Flocking & emergence

Flocking & Emergence
Online
3 rules · no leader
Order compass
🐦 Flock
each bird's heading · arrow = average
Order (0→1)
Individuals
Average speed
Clustering (largest flock)
Neighbour radius
Predator
The idea
No bird sees the whole flock — each follows only a few nearby neighbours. The order & shape of the whole flock EMERGES from those countless local interactions.
Color = flight direction (aligned flock → same color) · hover to stir them up · try \"Predator\" / \"Mill\"
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Order & clustering over time orderclustering