LIGHT DELAY SIMULATION

▸ Loading the constant c ≈ 299,792,458 m/s…
▸ Building the log distance axis: the Moon → the edge of the observable universe
▸ Calibrating real delays: the Moon 1.3 s · the Sun 8 min 20 s
▸ Placing targets: Mars · Proxima · Andromeda · CMB…
▸ Starting a light-wave pulse spreading at finite speed
▸ Ready — Online. ✅
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Simulation room Light delay

Light Delay · nhìn xa = nhìn quá khứ · tốc độ ánh sáng hữu hạn
Online
c ≈ 300,000 km/s · delay = distance ÷ c
Light delay clock
📡 Delay to target
Viewing
Distance
Light delay
Looking back by
Wavefront traveled
Reached
State
Notes
Light has a finite speed c ≈ 300,000 km/s. Each target receives the light pulse after a delay = distance ÷ c. So the farther you look, the older the image — a telescope is a time machine looking into the past.
Click 💡 Emit pulse to send a light wave spreading from Earth outward · click a target on the axis to view it & see the delay · pick a "Scenario" to change scale (seconds → years → millions/billions of years)
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Wavefront distance over time — log scale (the wave spreads at speed c) wavefront (log d)