OPTICS SIMULATION

▸ Emitting a beam of light…
▸ Calibrating Snell's law (n₁sinθ₁=n₂sinθ₂)
▸ Loading converging / diverging lenses
▸ Building a 7-color dispersion prism
▸ Simulating the eye & total internal reflection…
▸ Ready — Online. ✅
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⌂ Matter & Atoms

Simulation room Optics & Lenses

Optics & Lenses
Online
rays · refraction · focal length
Light-ray path
💡 Geometric optics
Incidence angle θ₁
Refraction angle θ₂
Refractive index n
Focal length / power
Magnification
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Note
GEOMETRIC OPTICS treats light as straight rays that only change direction when they refract at an interface or through a lens. Snell's law n₁sinθ₁=n₂sinθ₂ and the equation 1/f=1/d+1/d′ govern magnifiers, cameras, telescopes and the eye.
Pick a 'Scenario' (refraction · converging · diverging · prism · eye · total internal reflection) · drag the slider · click a concept for details
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θ₁ sweep 0→90°: θ₂ & total-internal-reflection threshold θ₁ sweepθ₂ (Snell)