SOUND & LIGHT WAVE SIMULATION
▸ Filling the ripple tank…
▸ Switching on the circular wave source
▸ Loading v = f·λ
▸ Calibrating interference · Doppler · refraction
▸ Ready — Online. ✅
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⌂ Matter
Simulation room
Sound & light waves
Waves: Sound & Light
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v = f·λ
Waveform
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v = f·λ
frequency ↑ → wavelength ↓
Mode
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Frequency f
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Wavelength λ
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Speed v
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Observed f (Doppler)
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Detector amplitude
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Notes
A wave carries oscillation & energy by v = f·λ. Two sources → interference; a moving source → Doppler; a change of medium → refraction.
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🔄 Reset
🌊 Wave anatomy
Adjust frequency / amplitude in the right column · try Interference, Doppler, Refraction, Standing wave · click a concept for details
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Detector signal over time
displacement