SOUND & LIGHT WAVE SIMULATION

▸ Filling the ripple tank…
▸ Switching on the circular wave source
▸ Loading v = f·λ
▸ Calibrating interference · Doppler · refraction
▸ Ready — Online. ✅
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⌂ Matter

Simulation room Sound & light waves

Waves: Sound & Light
Online
v = f·λ
Waveform
🌊 v = f·λ
frequency ↑ → wavelength ↓
Mode
Frequency f
Wavelength λ
Speed v
Observed f (Doppler)
Detector amplitude
Notes
A wave carries oscillation & energy by v = f·λ. Two sources → interference; a moving source → Doppler; a change of medium → refraction.
Adjust frequency / amplitude in the right column · try Interference, Doppler, Refraction, Standing wave · click a concept for details
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Detector signal over time displacement